using Basis;
namespace NL.Advanced
{
    public partial class CombatObj<P> : IHeight, IRadius
    {
        float IHeight.Height => Height;
        void IHeight.Set(float _height) => Height = _height;


        float IRadius.Radius => Radius;
        void IRadius.Set(float _radius) => Radius = _radius;


        public float Height = 1f;
        public float Radius = 0.3f;

    }
}

